Lead Designer /
Technical Designer
PC
Unreal Engine 5
20+
8 Weeks
Senior Collab
Led the design direction of the project across a multidisciplinary team of 25+ developers.
Managed and coordinated a design team of 8 designers.
Acted as the primary bridge between design and technical implementation.
Owned the implementation and iteration of core gameplay systems.
Collaborated with production to define sprint goals and feature priorities.
Helped maintain project progress by taking ownership of technical tasks outside the original project scope.
Led a design team of 10.
Worked within a multidisciplinary team of 25+.
Collaborated closely with production to plan sprint goals and milestones.
Took ownership of technical implementation when development fell behind schedule.
Assisted with implementation of real-time audio mixing system.
Designed and implemented the upgrade system.
Designed and iterated upon projectile combat mechanics.
Improved combat readability by communicating weapon statistics through gameplay and UI.
Integrated artwork into levels, menus, and gameplay.
Created custom materials for UI and gameplay effects.
Implemented all UI elements and menus.
Implemented player movement systems including jump buffering, coyote time, and wall sliding.
Created character select and level select systems.
Developed a round-based game manager.
Created an object pooling system.
Imported and implemented animations using a shared animation blueprint.